AI Insights · Timothy · October 2024
Top 5 Battlefield Commander Games in the UK: Q3 2024 Performance
Explore the performance trends of the top Battlefield Commander games in the UK during Q3 2024, including downloads, revenue, and active users.
During the third quarter of 2024, the performance of top Battlefield Commander games on a unified platform in the United Kingdom showcased varied trends in downloads, revenue, and active users. The data presented here is sourced from Sensor Tower, offering insights into the gaming landscape.
Clash Royale from Supercell saw its weekly revenue peaking at approximately $235K in early August, followed by a gradual decline, ending at about $123K by the close of September. Weekly downloads began at 12.9K in early July, dipping to a low of 7.6K by the end of July, and then oscillating around 8K to 10K through September. The game maintained a robust active user base, starting the quarter with approximately 1.4M users and experiencing fluctuations, ending with around 1.2M users.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB displayed an impressive growth in weekly revenue, beginning at $82K in early July and peaking at $139K in early September. Weekly downloads increased steadily from 2K to over 8.6K by mid-September, while active users grew from nearly 15K to over 22K by the same period.
We Are Warriors! from Lessmore UG (haftungsbeschränkt) showed a significant rise in weekly revenue, peaking at around $30K in early August before stabilizing between $17K and $20K toward the end of the quarter. Downloads started strong at 17.4K, reaching a high of 26.8K in early August, then declining to 11.5K in early September before climbing again to 20.3K by the end of September. Active users increased from approximately 171K to 208K over the quarter.
TFT: Teamfight Tactics by Riot Games had a more subdued performance in terms of revenue, with numbers fluctuating between $2.6K and $19.4K, and weekly downloads remaining relatively low, ranging from 556 to 1K throughout the quarter. Active users hovered around 17K to 18K, showing little variation.
Warcraft Rumble by Blizzard Entertainment, Inc. experienced modest revenue figures, starting at $6K and peaking at $13.8K, before settling around $8.3K towards the end of the quarter. Downloads were minimal, varying between 237 and 412. Active user numbers were consistent, fluctuating slightly around 22K.
For more detailed insights and analytics, visit Sensor Tower.